Showing posts with label MDDN241 3D Modeling and Animation. Show all posts
Showing posts with label MDDN241 3D Modeling and Animation. Show all posts

Saturday, 16 June 2012

Water nParticals

I played around with nParticals a lot to try and make them as realistic as possible without increasing the rendering time too much, for example when I tried to use motion blur on several hundred particls the rendering time when through the roof, plus it didn't look remarkably better with motion blur so I decided to go without.




Thursday, 7 June 2012

Texturing

I managed to cut my soap up into sections and then add a UV texture for it specifically, however i wasn't able to do the same for my chicken due to it's unusual shape so I planer mapped it and adjusted the UV's so everything matched up properly. I then added some noise to the chicken to give it a more accurate rubber look.

 



Tuesday, 5 June 2012

Colouring and Lighting

I started playing with the textures of my environment and chicken, and also adding some lighting and working further on the timing of my animation. Results below.



Saturday, 2 June 2012

Modelling The Environment

I started creating my environment by adding an ocean shader on a surface, and I made a tile for the walls based on the one from my proposed environment for project 2A, and coloured it a nice blue to fit well with the other colours in the animation. I thin finished modelling my room and bath and added my tilling and water as can be seen below.